3D Game Programming – Episode 26 – Custom Resolutions

Hit the like button! Let’s get to 100 likes! 😀 Episode 25: www.youtube.com Welcome to a series of videos where we will create a 3D game (probably a first person shooter) from scratch, using just the included libraries in Java 1.6. If you have any questions or problems, leave a comment or send me a message, or tweet at me. In this tutorial: – How to use JTextFields and JLabels – How to Parse Integers from Strings – How to use custom resolutions Twitter: twitter.com Facebook: facebook.com Livestream: www.twitch.tv
Video Rating: 5 / 5

This entry was posted in Programming and tagged , , , , . Bookmark the permalink.

19 Responses to 3D Game Programming – Episode 26 – Custom Resolutions

  1. MrJeff12468 says:

    I’m pretty sure it’s a song by Approaching Nirvana.

  2. Keelyman1 says:

    With all this added is it still possible to export and still run? I am having problems getting the game to run outside of eclipse.

  3. Gico Piro says:

    double yView = 2.0; double yDepht = (y – height / yView) / height; By changing the variable yView in my example, you should be able to implement y rotation to the mouse. But you have to change something in the renderWall method. I think that it’s the easiest way to make this feature.

  4. thedestroyingpulsar says:

    Would thenewboston’s mouselock program fix the mouse?

  5. Christos Sidiropoulos says:

    is there a way to download the source ? I had to format and I do not want to do the series from the beginning :/

  6. TheViolinCalamity says:

    Lol i haven’t even started yet, since I spent so much time trying to fix the mess I made attempting to keep the mouse centred 😛

  7. LetUsPlayGamesToday says:

    I watch the outro every time because the music is great 😀 Did you make it or download it from somewhere?

  8. iZotair says:

    Source code pls…

  9. daymond12345 says:

    Thumbs up if you are the 1,337 viewer 😀

  10. UNLedit says:

    cherno, at the beginning of a future episode. please can you quickly show us all the classes (So we can pause and check with yours) something is wrong with my game and I can’t seem to work out what it is…

  11. Atrohumter says:

    @TheChernoProject If your tired of writing System.out.println(), Over and over again I have a handy tip. Not sure if you already know this but you can just type “Syso” Then hit CTRL + SPACE and it will do the rest for you :). Hope this helps.

  12. Jamie Toper says:

    I agree with the collisions option

  13. Jamie Toper says:

    can you make a long episode that does both options?

  14. djl12328 says:

    I’d like an in game menu, more than decorating the current launcher.

  15. Gamer011001 says:

    !! make the start nice and make an in game menu !!

  16. Blackopsplayer123 says:

    Decorate the menu :)

  17. Peter Matičič says:

    I would say you should go with launcher, and maybe just maybe making an episode like those rare .5 ones are just make it longer(it would probably be extremely long) and show us how to port it to LWJGL or just opengl so that we would get on preformance and I’m guessing less lines of code to render one block.

  18. minecraftnt000 says:

    you should make a new choose in the drop down thats called something like “Custom size” that you will need to choose to use a custom size. And also awsome series =D

  19. Chillers1337 says:

    If I were you I would do a 26.5 explaining to people what program you would use to to import a map and how you would go about doing it.

Leave a Reply