3D Game Programming – Episode 26 – Custom Resolutions

Hit the like button! Let’s get to 100 likes! ­čśÇ Episode 25: www.youtube.com Welcome to a series of videos where we will create a 3D game (probably a first person shooter) from scratch, using just the included libraries in Java 1.6. If you have any questions or problems, leave a comment or send me a message, or tweet at me. In this tutorial: – How to use JTextFields and JLabels – How to Parse Integers from Strings – How to use custom resolutions Twitter: twitter.com Facebook: facebook.com Livestream: www.twitch.tv
Video Rating: 5 / 5

19 Replies to “3D Game Programming – Episode 26 – Custom Resolutions”

  1. double yView = 2.0; double yDepht = (y – height / yView) / height; By changing the variable yView in my example, you should be able to implement y rotation to the mouse. But you have to change something in the´╗┐ renderWall method. I think that it’s the easiest way to make this feature.

  2. cherno, at the beginning of a future episode. please can you quickly´╗┐ show us all the classes (So we can pause and check with yours) something is wrong with my game and I can’t seem to work out what it is…

  3. @TheChernoProject If your tired of writing System.out.println(), Over and over again I have a handy tip. Not sure if you already know this but you can just type “Syso” Then hit CTRL + SPACE and it will do the rest for you´╗┐ :). Hope this helps.

  4. I would say you should go with launcher, and maybe´╗┐ just maybe making an episode like those rare .5 ones are just make it longer(it would probably be extremely long) and show us how to port it to LWJGL or just opengl so that we would get on preformance and I’m guessing less lines of code to render one block.

  5. you should make a´╗┐ new choose in the drop down thats called something like “Custom size” that you will need to choose to use a custom size. And also awsome series =D

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