World of Goo Gameplay Trailer (2008, 2d Boy)

An addictive little game that is part of the Humble indie bundle… just one day left to get it if you can! Edit: Oops, too late. It’s over. Note: While the game is the only one from the original bundle not going open source fully, but they did release most of the code as an open source framework: If you do not get the bundle in time you can buy it right from the maker: Or on steam or games for windows live. Or on the Wii. World of Goo is a puzzle game with a strong emphasis on physics, for WiiWare, Windows, Mac OS X, and Linux (x86 and x86-64) by 2D Boy, an independent game developer consisting of Kyle Gabler and Ron Carmel, both former Electronic Arts employees. It was nominated for the Seumas McNally grand prize, Design Innovation Award and Technical Excellence at the Independent Games Festival. It was released for the Wii’s WiiWare service in North America on 13 October 2008. On 11 November 2008, 2D Boy announced that World of Goo would be released as WiiWare in Europe in lieu of a retail release. During the 2009 DICE Summit, Nintendo announced that it would publish World of Goo in Japan during the second quarter of 2009;[10] the game was released on 21 April 2009 under the title Planet of Goo (グーの惑星 Gū no Wakusei?). On 24 March 2009, it was announced that World of Goo would be part of the MacHeist III bundle. On 13 October 2009, the first anniversary of the game’s release, 2D Boy announced a one-week offer (which was later