Google I/O 2014 – Material design principles

Google I/O 2014 - Material design principles

Speaker(s): Christian Robertson, Jon Wiley, Jonathan Lee, Matias Duarte, Nicholas Jitkoff Description: Formerly titled “Cross-platform design” Design is the …

12 thoughts on “Google I/O 2014 – Material design principles

  1. And suddenly all the Google Fanboys who always said, that they don’t care how it looks, are thinking that Android was ahead of iOS. Let me tell you: It is not! Compared to Apple’s Design talks this is boring and weakly supported with arguments. What matters in the end with Design is the value for users, those animations are pretty, but not of any value!

  2. About the “circles” comment: From a human factors perspective … the human mind looks at circle (round) shapes first. We sorta can’t help it. It’s thought to be “head like”. Much like red attracts our attention because it’s “blood like”. Circles are comfortable, balanced, symmetrical. Even as a cameo shape (oval). Prob is … they’re just a bit harder to design with since they DO bring a lot of attention to themselves. It all depends on what you are after.

  3. Tìm hiểu nguồn cảm hứng và những quy tắc căn bản của Material Design thay đổi lớn nhất trong Android L developer preview. Không chỉ thế đây là video channel chính thức của Google dành cho developer với kho thông tin cập nhật hữu ích. Click xem ngay

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